pascalorg/editor
Pascal exposes a local-first 3D building editor through a CLI and MCP, giving agents structured scene tools while keeping projects on the local machine by default.
Pascal is an **open-source, local-first 3D building editor** built with React Three Fiber and WebGPU. Its CLI starts the editor and an authenticated **MCP service**, while projects persist in a local SQLite database.
Builders can connect agents through pascal mcp connect and install workflows for scene work or bounded furniture-fit checks. Use separate PASCAL_HOME directories and service processes when independent agents must work concurrently.
Pascal is an **open-source, local-first 3D building editor** built with React Three Fiber and WebGPU. Its CLI starts the editor and an authenticated **MCP service**, while projects persist in a local SQLite database. Builders can connect agents through pascal mcp connect and install workflows for scene work or bounded furniture-fit checks. Use separate PASCAL_HOME directories and service processes when independent agents must work concurrently. The npm beta is older than the repository’s **GitHub prerelease**, and optional tool fields may differ between installed and hosted versions. The project also requires one active agent client per local CLI service.
Pascal extends MCP tool use from web and business operations into persistent, agent-editable 3D building scenes. Its local-first database and bounded workflows make agent collaboration tangible, but the one-client-per-service constraint, version drift, and need for separate homes turn concurrency and tool-schema compatibility into explicit deployment concerns rather than transparent plumbing.